How to show the Layer Table
To show the Layer Table
Step 1
First of all, you have to choose the Edit menu and select Table. After that click Layer.
Step 2
And then you will see the layers will be shown as below.
To show the Layer Table
Step 1
First of all, you have to choose the Edit menu and select Table. After that click Layer.
Step 2
And then you will see the layers will be shown as below.
To work with Render
Step 1
Choose the Animation menu from the menu bar and select Edit as shown in the picture below.
Step 2
Show an overall view of the model.
View the model from the current selected Keyframe.
Edit: Drag Keyframe handles to alter the curvature of the camera path.
Add After: Add new Keyframe points after the current selected Keyframe.
Add Before: Add new Keyframe points before the current selected Keyframe.
Select all Keyframes and Focus Path control points, if any.
Select the Keyframe immediately before the current selected Keyframe and its associated Focus Path control point, if any.
Select the Keyframe immediately after the current selected Keyframe and its associated Focus Path control point, if any.
Deletes the selected Keyframes.
Along Path: The camera looks in the direction of motion and it is tangent to the
camera path.
At Path: The camera looks at a point where the camera will be after a given time
offset.
In Direction: The camera looks in a given direction.
At Point: The camera looks at the specified Focus Path Control Point.
To return to the Full Mode
Step 1
To return to the full mode, you have to right-click on the Block table and choose Return to Full Model as shown by the image below.
To work with Isolate in the Blocks
Step 1
First of all, you have to select the block that you want to view. And then right-click on the Block table to choose Isolate in the menu. If you isolate surfaces that belong to a block, the entire block is isolated.
Step 2
This is the result of isolate in the blocks.
To show the Block Table
Step 1
First of all, you have to choose the Edit tab from the menu bar and click on the Table in the menu. And then select Blocks as shown in the image below.
Step 2
The Block Table is shown as below.
To delete the Material
To delete the material, you ought to select the material that you wish to delete. Right-click on the Materials table and then choose Delete in the menu.
To rename the Material
First, select the Material that you wish to rename. Right-click on the Materials table and choose Rename. Type in the new name and press on the Enter button.
To create a New Material
First of all, you have to right-click on the Materials table and choose Create. Enter a name and press the Enter button.
To modify Material Properties Procedural Texture
If you select this option, the system will create the impression of bumps on the surface when the image is ray traced.
If you select this option, random regions created on the surfaces will be slightly brighter and darker than the surroundings when the image is ray traced.
To modify Material Properties Texture
Specifies the image file to load in your window.
Adjusts the Brightness of your image.
If you want to combine the texture image with the color specified on the Color panel, you need to enable this option.
If you want to use the texture’s alpha channel to modify the surface, you need to transparency enable this option.
To modify the Material Properties Color
You can use the Color panel to edit the color of a material as shown by the picture below.
To modify the Material Properties Physics
Step 1
You can simply right-click on the mouse key at the Material dialog box followed by.
Step 2
Use templates to define materials with realistic physical properties.
Sets the transparency of the material.
Sets the surface shininess of the material.
Sets the index of refraction for the material.
To get accurate energy calculations, the Reflectance Scale should be set to 1.00.
The amount of color that bleeds from a material is defined, by default, from the saturation of the color or texture map.
Sets the self-emitted luminance of a material. If the Pick Light option is on, selecting a luminaire in the Graphic window will use the intensity values for that luminaire to set the luminance values.
To show the Material Table
First of all, you have to choose the Edit tab from the menu bar and select Table followed by Material.
To modify Photometirc Web
Step 1
First of all, you have to choose the Daylight tab from the menu bar and select Photometric Web.
Step 2
Edit: Drag existing points in the web to change the shape of the diagram.
Insert: Add new control points by dragging the cursor along an existing
distribution curve and clicking at desired location.
Delete : Control points from the web.
2. Axial: The distribution is the same around all 360 degrees of the light source ‘s
vertical axis.
Quadrant: The distribution is mirrored about the yz and xz planes.
Mirror: The distribution is mirrored about the xz plane.
None: No symmetries are specified.
3. Bottom: Light shines down only.
Top: Light shines up only.
Both: Light shines in both hemispheres.
To modify Daylight Setup Direct Control
Step 1
Set the sun’s angle as seen from the top by clicking and optionally dragging in the Top view box.
Set the sun’s angle as seen from the side by clicking and optionally dragging in the Elevation view box.
Use the slider to set the sun’s brightness between 0 and 131,835 lx.
To modify Daylight Setup Process
Step 1
You can specify the sunlight and the sky light cast shadows.
You can turn this option off if you do not want to see the effect of the direct light on the scene.
You turn this option on when you want to replace the direct illumination from the sun and the sky during ray tracing.
To modify Daylight Setup Sun and Sky
Step 1
You have to choose the Light menu and select Daylight.
Step 2
Sets the Sun color.
Sets the Sky color.
Set the fraction of the sky that is covered by clouds.
To work with Reload Textures
First, choose the Display menu and select Reload Textures. You can se this option to reload all texture image files into the materials that use them.
To work with Highest Quality Backing Store
Choose the Display tab from the menu bar and select Highest Quality Backing Store as the picture below.
To work with Auto-Orbit
Step 1
You have to choose the Display tab from the menu bar and select Auto-Orbit.
Step 2
And then you can use this option to cause the model to continuously rotate around the focus point of the current view.
To work with Enhanced
Step 1
First, you ought to choose the Display menu and select Enhanced as the picture below..
Step 2
Enable the Enhanced option to display simple shading in the Preparation stage.
Before After
To work with Textures
Step 1
First of all, you have to choose the Display tab from the menu bar and select Textures.
Step 2
Enable the Textures option to display textures in the model.
Before After
To work with Antialiasing
Step 1
To work with this option, you have to choose Display from the menu bar and click Antialiasing.
Step 2
And then you can use Antialiasing to display smoothed lines in Wireframe mode.
To work with Blending
Step 1
You have to choose the Display menu and click Blending as shown by the image below.
Step 2
Enable Blending to blend surfaces with transparent materials with those behind them, giving a transparent effect.
Before After
To work with Culling
Step 1
First of all, you have to choose the Display tab from the menu bar and select Culling.
Step 2
Enable Culling to make surfaces oriented away from the viewer Transparent as the picture below.
Before After
To work with Double Buffer
Step 1
First, choose Display tab from the menu bar and select Double Buffer.
Step 2
Enable Double Buffer to produce a smooth display during interactive playback.
To work with Qutlined
Step 1
First of all, you have to choose the Display menu and select Qutlined.
Step 2
And then you can use this option to display the surfaces of the model in their appropriate material colors, with the surface geometry outlined.
To work with Solid
Step 1
You have to choose Solid from the Display menu bar as below.
Step 2
And then you can use this option to display the surfaces of the model in their appropriate material colors.
To work with Hidden Line
Step 1
Choose the Display menu and select Hidden Line as the picture below.
Step 2
After that select this option to display the model similarly to Wireframe mode, except surfaces block that display other surfaces behind them.
To work with Colored Wireframe
Step 1
First of all, you have to choose the Display menu and select Colored Wireframe.
Step 2
And then select this option to display all the surface edges of the model in their associated material color.
To work with Wireframe
Step 1
First, you ought to choose the Display menu and select Wireframe as the picture below.
Step 2
This option able you to display only the edges of surfaces as white lines. You can also change this color any time.